

The rambunctious Rambo action during multi-player clashes is a surefire way to start a laugh riot. It Takes Four to TangleĬhaos's big claim-to-fame is its three-and four-player modes, which support EA's new 4-Way Play adapter. However, the effects of the weapons are sure to capture your ears. The battlefield animation has a manic yet comical style.Ĭhaos doesn't overwhelm you with sounds. Considering all the carnage taking place on the screen, Chaos still doesn't dish out the blood and guts. The controls in this mode, however, are sluggish but adequate. Your hand-to- hand technique has good variety with high, medium, and low punches, plus a kick and a block. If any of your soldiers get too close to an enemy, the rest of the combatants pause while the two slug it out mano-a-mano.

While basic commands are simple, the player must deal with things such as distance from target and angle of attack to succeed. Using the commando team changes the controls, with the directional pad controlling a soldier directly, with B being used to call the other soldier nearby. Gameplay is simple to learn, with the A button being used to fire at the nearest enemy, B to move to a the pointer location and C to cycle through soldiers.

Before each battle, players can choose the composition of their team from one out of four choices: Assault team, Brute Force, Commandos (a team of just two soldiers which have different controls) and Demolition. There are five kinds of soldiers, each with their weapon of choice and range of attack: the Gunner (machine gun, medium range and wide arc), Launcher (rocket launcher, long range), Chucker (grenades that can be thrown over barricades), Scorcher (flame-thrower, close combat) and Blaster (dynamite sticks, close range). The goal of the game is to push the frontline to the enemy headquarters, by winning individual battles and then beat them in their own capital.

In a classic Red (General Havoc, headquarters in Viceria) vs Blue (General Chaos, in Moronica) all out war.
